The deck orientation of the Ishimura makes sense, if the ship was made for a wet-navy. If you're a real tough guy (beat Gears of war on Insane - alone), then let's do what's been mentioned. Now, the question is do you want to mess around with getting other items without upgrading your suit, or getting loaded up, braving one helluva tough fight on a rail, a large necromorph ambush, and them coming back up with the new suit schematic. There is a small medikit you can bring down in case you didn't heal after fighting the plant boss in the previous chapter. While you're at it, look at the track above the tram when you start. In the mean time, get a free power node (1 of 4) on this deck (before entering the all-in-one save room). Call up the elevator so you can get that dying guy's animation out of the way, but don't head down until you are totally ready. The area on deck A is cleared of enemies here, but unlike the previous safe zone, this area will have enemies later.
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